Marvel, the current leader in the clubhouse, regularly puts out films hovering around the 150-minute mark, with their most successful film, Avengers: Endgame (maybe you've heard of it), clocking in at a whopping three hours. The trouble with the studios' attempts to eventize the movie going experience is they require all the people coming to the theater to pay surcharges for these gimmicks, and while some people can cough up the extra cash to experience the film in its optimal form, many cannot, leaving them to choose either the suboptimal presentation of just wait until it gets to their homes.īlockbuster films show very little signs of curtailing their running times. Movie studios and filmmakers lean into gimmicks in order to enhance the experience, from the early 2010s 3D craze to shooting films with the IMAX format. Because of the omnipresence of streaming, in response to both people's building reluctance to head out to the cinema and the pandemic more recently, theaters have tried everything from making the seats more comfortable, offering a wider variety of food and drink options, and implementing their own subscription services to make the evening at the movies feel "worth it" for the patrons. The upper image is from Risen3D and uses the correct aspect for 16:9, the lower image is from GZDoom 3.2.5 (圆4) showing it squashed into a 4:3 area of the 16:9 screen with black bars to the left and right.Įdit: I think it's GZDoom 3.0.5, it is the latest version and I made that screenie with 72 hours of no sleep.Movie theaters have obviously been struggling with methods to entice more people to come to the theater. If there is no setting I can change to get the title/intermission/endgame screens to fully utilize the 16:9 screen without stretching out the aspect of the entire game, would it be possible for GZDOom to get this changed in an update (if a GZDoom Dev reads this thread)?īelow is an example. If not is there a chance of this being implemented in an update? The only workaround I can think of is to letterbox the images into 2880x2160 but that would mean the screens would have a huge black border and I would then need to do something about the "The End" text or it would still be squashed in. Is there any way in GZDoom 3.2.5 (圆4) to get the title/intermission/endgame screens (including the bullet-riddled "The End" text) to fill the entire 16:9 screen and keep the game itself in the correct aspect for 16:9 too. Then made from scratch the "The End" text for episode 3 with all bullet hole frames (as Risen3D used resized original files), and in risen 3D it looks amazing! So I ported them into GZDOom (using the 3840x2160 endgame screens) but they are squished into 4:3 in the game with black bars to the left and right of the image, and the only way I could get them to fill the screen was to force the whole game into 4:3 which then resulted in the entire game running as 4:3 stretched out into 16:9 ruining the aspect. I formatted the endgame screens from Risen3D to the correct 16:9 ratio (they were originally out of aspect and stretched to fill the screen), and filtered them up to 2160p (but using 1620p versions for risen3D as any higher causes memory allocation crash) using the "Preserve Details 2.0" resize filter in Photoshop CC2018 and then applied HDR lighting via Filter Forge.
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